Glossary
| Term | Meaning |
|---|---|
| Action | A command or parameter change inside a cue |
| Arming / standby | Preparing a cue as the target of the next GO |
| Cue | One fireable show event |
| Cue list | Ordered list of cues |
| Editor | Electron/React user interface |
| Engine | C++ process that owns state and runs the show |
| Follow | Automatically firing the next cue after completion |
| GO | Fire the armed cue |
| Headless | Engine operation without the editor |
| Layer | Numeric visual stacking order |
| NDI | Network audio/video transport |
| PANIC | Global panic fade; a second press hard-stops |
| Program | Final audience/downstream composition |
| Resource | Media, text, timecode, or live-input source |
| Show mode | Edit-lock mode for live operation |
| Spout | Windows GPU texture sharing between applications |
| Trigger | Lifecycle, external, manual, or timecode event that fires an action |
| Transition | Parameter change over time |