Glossary
| Term | Meaning |
|---|---|
| Action | A command or parameter change inside a cue |
| Arming / standby | Preparing a cue for fast start |
| Cue | One fireable show event |
| Cue list | Ordered list of cues |
| Editor | Electron/React user interface |
| Engine | C++ process that owns state and runs the show |
| Follow | Automatically firing the next cue after completion |
| GO | Fire the playhead's next cue |
| Headless | Engine operation without the editor |
| Layer | Numeric z-order of a visual cue |
| Mapper | Rule converting transition values into a perceptual or physical domain |
| NDI | Network audio/video transport protocol |
| PANIC | Immediate hard stop of all cues |
| Playhead | Cue-list position used by the next GO |
| Pre-flight | Pre-show media, output, and connection check |
| Program | Final composition sent to the audience or downstream system |
| Resource | File or text source referenced by a cue |
| Show mode | Edit-lock mode for live operation |
| Trigger | Lifecycle event or external input that fires an action |
| Trim | Cue-level parameter applied alongside resource-level control |
| Transition | Parameter change over time |