Learning
A cue defines a lifecycle, an action adds behaviour, and a trigger decides when it fires.
- Cues and the cue list — arming, states, timing, timecode GO, and transport.
- Actions and triggers — commands, values, fades, and external triggers.
- Transitions — parameter motion and crossfades.
- Layers and compositing — order, opacity, and geometry.
For allowed fields and values, use Reference.