Preparing a show
Prepare a live project so it does not need repair during the performance.
Project and media
- Use short, distinguishable cue names and leave numbering gaps.
- Put critical operator information in Notes.
- Use groups or Auto-continue only for intentional parallel firing.
- Verify every path, duration, first/final frame, audio channel, loop, and alpha.
- Exercise GPU fallback with representative media.
- Keep the show project and media in a stable location. The complete collect/relink workflow is not finished in this beta.
Timing and control
- Click or arrow to the intended cue and verify NEXT before GO.
- Distinguish On Cue Start from On Play.
- Give stop fades explicit durations and test a second STOP.
- Test every OSC/MIDI mapping and MIDI output device.
- For timecode, verify source, frame rate, start value, dropout behaviour, and re-cueing after a backward jump.
Outputs
- Map Windows display numbers to Showmesh labels.
- Test real fullscreen resolution, refresh rate, scaling, and colour path.
- Verify NDI on the real receiver and Spout in the receiving application.
- Verify the actual audio device and channel assignment.
- Load-test all simultaneous layers, outputs, preview, and network sends.
Rehearsal
Run a technical rehearsal that pauses for inspection, then a performance-speed rehearsal using only the live operator controls. Deliberately test double-GO, STOP during a fade, second STOP, pause/resume, first and second PANIC, engine-link loss, editor restart, and the prepared recovery cue.
Lock and identify the build
Save a dated .show copy, back it up, and enable Show mode. Record the app version, protocol revision, UI revision, media package, and output configuration used in the rehearsal.